How to play
You fly a small ship in a field of drifting rocks. Shoot a rock and it breaks into smaller, faster pieces. Clear every rock and the next, larger field arrives. You have one ship, and it is protected by a shield that recharges and an energy reserve that refills, so a careless touch costs you shield rather than the whole run.
The view follows your ship across a large field that loops around, so you can fly in one direction forever and never reach an edge. Rocks you cannot see are shown on the radar in the bottom left corner, where the orange box marks what is on your screen, the dark dots are rocks and the orange dots are saucers.
Your ship keeps its momentum, so turning does not change where you are heading. Thrust adds speed in the direction you are pointing, and only a thrust the other way slows you down. Learning to drift and aim at the same time is most of the game.
- With a mouse, the ship turns toward the pointer. Hold the left button to fire and the right button to thrust.
- With a keyboard, the left and right arrows (or A and D) turn the ship, the up arrow (or W) fires the thruster and Space fires. Pressing a turn key hands steering back to the keys until you move the mouse again.
- Shift or H jumps to a random place on the field for 35 energy. It saves you from a crowded spot and never damages the ship.
- P pauses and Enter starts a new game. On a phone, drag to aim and use the five buttons under the board.